Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 93 days ago
8 / 7 / 11
K / D / A
55.9%
Kill participation
868.1
Damage / min
14,264g
424.5 gold / min
52
24 placed · 6 cleared
232
6.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathero kenzan#111
Gnar · Top
7 / 3 / 19
76.5% KP
38,250
27.7% share
17,203g
316 CS · 9.4/m
STEPZ#asd
Lee Sin · Jungle
8 / 7 / 11
55.9% KP
29,169
21.1% share
14,264g
232 CS · 6.9/m
lolololololololo#valeu
Locke · Mid
12 / 3 / 5
50% KP
36,641
26.5% share
15,054g
276 CS · 8.2/m
DISTANCE#br1
Draven · ADC
6 / 12 / 5
32.4% KP
24,483
17.7% share
16,363g
258 CS · 7.7/m
Deep Fusion#LXST
Lulu · Support
1 / 11 / 24
73.5% KP
9,622
7% share
10,008g
32 CS · 1/m
Red side
Victorynicklink#12345
Jax · Top
3 / 7 / 7
27.8% KP
12,739
8.8% share
12,930g
223 CS · 6.6/m
Vevé#br3
Jarvan IV · Jungle
3 / 7 / 24
75% KP
18,876
13% share
13,365g
227 CS · 6.8/m
davi bezerra#nin
Ryze · Mid
9 / 5 / 10
52.8% KP
32,910
22.6% share
15,190g
296 CS · 8.8/m
K0GUDOiL0VEdREw#ŁEViN
Ezreal · ADC
18 / 5 / 10
77.8% KP
66,873
46% share
22,971g
319 CS · 9.5/m
qzwq#sleep
Bard · Support
3 / 10 / 23
72.2% KP
13,955
9.6% share
10,236g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
