Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 93 days ago
9 / 8 / 10
K / D / A
44.2%
Kill participation
1,123.7
Damage / min
11,204g
461.1 gold / min
24
13 placed · 2 cleared
166
6.8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatswin#omago
Mordekaiser · Top
4 / 6 / 3
28% KP
16,579
19.1% share
9,432g
165 CS · 6.8/m
Arkanoidn#K2Est
Kayn · Jungle
13 / 10 / 1
56% KP
18,265
21% share
13,140g
116 CS · 4.8/m
ariziinho#Hwei
Hwei · Mid
2 / 6 / 11
52% KP
23,067
26.6% share
8,395g
162 CS · 6.7/m
espisesp#isesp
Kog'Maw · ADC
6 / 11 / 3
36% KP
19,530
22.5% share
10,807g
169 CS · 7/m
piss in the wind#joji1
Camille · Support
0 / 10 / 9
36% KP
9,356
10.8% share
6,972g
45 CS · 1.9/m
Red side
Victoryhero kenzan#111
Olaf · Top
7 / 3 / 4
25.6% KP
17,902
17.1% share
12,001g
212 CS · 8.7/m
Just ä Clown#TDAH
Shaco · Jungle
7 / 2 / 7
32.6% KP
13,408
12.8% share
13,633g
239 CS · 9.8/m
STEPZ#asd
Cassiopeia · Mid
9 / 8 / 10
44.2% KP
27,305
26.1% share
11,204g
166 CS · 6.8/m
rhyyzin#br1
Syndra · ADC
10 / 3 / 8
41.9% KP
29,882
28.5% share
13,968g
215 CS · 8.8/m
AYELGODLIKEMODE#PIT
Pantheon · Support
10 / 9 / 13
53.5% KP
16,291
15.5% share
10,131g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
