Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Normal Draft · 92 days ago
11 / 8 / 7
K / D / A
66.7%
Kill participation
1,374.2
Damage / min
15,156g
555.8 gold / min
14
8 placed · 1 cleared
238
8.7 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCufferz#br1
Aatrox · Top
19 / 3 / 6
52.1% KP
37,931
37.9% share
15,244g
226 CS · 8.3/m
Azzy#san
Vi · Jungle
3 / 5 / 14
35.4% KP
17,502
17.5% share
10,676g
153 CS · 5.6/m
Lizzy von Doom#br1
Ekko · Mid
9 / 5 / 5
29.2% KP
17,978
18% share
11,178g
173 CS · 6.3/m
Munvillyi#Soul
Senna · ADC
9 / 5 / 13
45.8% KP
16,946
16.9% share
13,312g
139 CS · 5.1/m
Vamp1re#LOVE
Lux · Support
8 / 9 / 7
31.3% KP
9,797
9.8% share
9,519g
54 CS · 2/m
Red side
DefeatDesmond Doss#br2
Diana · Top
1 / 13 / 2
11.1% KP
16,395
16.4% share
8,608g
189 CS · 6.9/m
thomasvernoux#1000
Master Yi · Jungle
7 / 5 / 3
37% KP
14,618
14.6% share
11,678g
171 CS · 6.3/m
DanthCarry#dan
Mel · Mid
4 / 12 / 4
29.6% KP
20,883
20.9% share
11,158g
197 CS · 7.2/m
STEPZ#asd
Yasuo · ADC
11 / 8 / 7
66.7% KP
37,469
37.5% share
15,156g
238 CS · 8.7/m
pastelita#eloy
Pyke · Support
4 / 11 / 9
48.1% KP
10,523
10.5% share
8,816g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
