Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 91 days ago
21 / 4 / 9
K / D / A
66.7%
Kill participation
1,632.7
Damage / min
17,567g
530.2 gold / min
35
6 placed · 1 cleared
226
6.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrunox1001#br1
Zac · Top
3 / 8 / 20
54.8% KP
22,260
13.2% share
13,810g
199 CS · 6/m
RESILIÊNCIA#NOOB
Skarner · Jungle
3 / 6 / 16
45.2% KP
30,290
18% share
14,027g
222 CS · 6.7/m
favorite girl#vvv
Riven · Mid
18 / 7 / 6
57.1% KP
44,436
26.3% share
20,562g
235 CS · 7.1/m
Kojima#ゲツヨウビ
Yunara · ADC
17 / 13 / 8
59.5% KP
58,883
34.9% share
20,855g
263 CS · 7.9/m
Johann Pachelbel#Canon
Lulu · Support
1 / 11 / 27
66.7% KP
12,792
7.6% share
10,317g
23 CS · 0.7/m
Red side
Defeatrun for roses#iwkms
Irelia · Top
9 / 8 / 7
35.6% KP
30,858
16.3% share
14,805g
270 CS · 8.1/m
STEPZ#asd
Locke · Jungle
21 / 4 / 9
66.7% KP
54,097
28.6% share
17,567g
226 CS · 6.8/m
Kutcha#BR1
Ekko · Mid
4 / 13 / 10
31.1% KP
25,269
13.4% share
10,914g
179 CS · 5.4/m
peyz#br9
Sivir · ADC
6 / 11 / 23
64.4% KP
60,378
31.9% share
18,331g
265 CS · 8/m
scuro#blox
Poppy · Support
5 / 6 / 25
66.7% KP
18,518
9.8% share
11,030g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
