Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 91 days ago
5 / 10 / 6
K / D / A
42.3%
Kill participation
769.5
Damage / min
13,382g
493.5 gold / min
40
15 placed · 2 cleared
230
8.5 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS NEXT TOPKING#crown
Sylas · Top
14 / 5 / 7
42.9% KP
28,541
22.6% share
12,813g
165 CS · 6.1/m
Gerso o surdo#BR1
Jarvan IV · Jungle
4 / 5 / 25
59.2% KP
15,243
12.1% share
12,678g
162 CS · 6/m
baek ah jin#xxxxx
Ahri · Mid
6 / 5 / 18
49% KP
26,220
20.7% share
11,975g
186 CS · 6.9/m
KICK NICKLINK#RANK1
Jax · ADC
18 / 1 / 4
44.9% KP
35,628
28.2% share
18,549g
238 CS · 8.8/m
ivaD#levis
Pyke · Support
7 / 10 / 20
55.1% KP
20,760
16.4% share
11,416g
19 CS · 0.7/m
Red side
Defeatswin#omago
Mordekaiser · Top
11 / 8 / 3
53.8% KP
35,065
34.2% share
13,457g
187 CS · 6.9/m
STEPZ#asd
Qiyana · Jungle
5 / 10 / 6
42.3% KP
20,867
20.4% share
13,382g
230 CS · 8.5/m
TP DO TAY#br1
Akshan · Mid
5 / 10 / 3
30.8% KP
24,956
24.3% share
10,644g
193 CS · 7.1/m
JOSEPHZEUSMODE#0001
Swain · ADC
2 / 8 / 4
23.1% KP
12,463
12.2% share
10,315g
216 CS · 8/m
yogamersdobem#YYYYY
Camille · Support
3 / 13 / 4
26.9% KP
9,182
9% share
7,952g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
