Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 90 days ago
15 / 10 / 13
K / D / A
70%
Kill participation
1,329.5
Damage / min
15,282g
512.5 gold / min
44
14 placed · 8 cleared
164
5.5 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhope#ur ok
Vayne · Top
20 / 7 / 9
49.2% KP
49,129
25.6% share
16,436g
189 CS · 6.3/m
Monster#NWA
Jarvan IV · Jungle
6 / 10 / 33
66.1% KP
29,901
15.6% share
13,745g
195 CS · 6.5/m
Naba#naba1
LeBlanc · Mid
14 / 3 / 21
59.3% KP
37,375
19.4% share
15,035g
173 CS · 5.8/m
IDESERVEIT#bipi
Viktor · ADC
10 / 6 / 23
55.9% KP
49,542
25.8% share
15,633g
215 CS · 7.2/m
gracefully#oxla
Camille · Support
9 / 14 / 29
64.4% KP
26,321
13.7% share
11,706g
14 CS · 0.5/m
Red side
DefeatPETRUS#OWO
Swain · Top
11 / 11 / 10
52.5% KP
31,319
24.2% share
14,406g
197 CS · 6.6/m
STEPZ#asd
Skarner · Jungle
15 / 10 / 13
70% KP
39,642
30.6% share
15,282g
164 CS · 5.5/m
GfardadoMundinho#BR1
Akshan · Mid
3 / 11 / 9
30% KP
16,976
13.1% share
9,663g
185 CS · 6.2/m
deluxe player#hot
Mordekaiser · ADC
9 / 11 / 10
47.5% KP
23,638
18.3% share
12,884g
173 CS · 5.8/m
jeikar#XII
Poppy · Support
2 / 16 / 19
52.5% KP
17,795
13.8% share
9,116g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
