Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 88 days ago
14 / 3 / 17
K / D / A
73.8%
Kill participation
1,458.4
Damage / min
17,561g
636.3 gold / min
38
7 placed · 4 cleared
274
9.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwendellmonstrao#br12
Gnar · Top
5 / 10 / 5
31.3% KP
20,072
19.8% share
10,001g
177 CS · 6.4/m
guga fighter#001
Lee Sin · Jungle
6 / 7 / 13
59.4% KP
18,984
18.8% share
13,231g
205 CS · 7.4/m
Meguminó#Megu
Ambessa · Mid
5 / 9 / 7
37.5% KP
18,276
18.1% share
10,460g
190 CS · 6.9/m
aegon targaryen#rvn
Ziggs · ADC
13 / 7 / 9
68.8% KP
34,865
34.5% share
15,383g
207 CS · 7.5/m
pim#777
Nami · Support
3 / 9 / 16
59.4% KP
8,962
8.9% share
8,976g
27 CS · 1/m
Red side
VictoryNKZ Pilson#BR2
Yasuo · Top
9 / 7 / 8
40.5% KP
19,889
14.9% share
14,399g
198 CS · 7.2/m
STEPZ#asd
Jarvan IV · Jungle
14 / 3 / 17
73.8% KP
40,251
30.2% share
17,561g
274 CS · 9.9/m
Nejire Hado#1111
Viktor · Mid
7 / 4 / 14
50% KP
38,409
28.8% share
12,479g
212 CS · 7.7/m
Dufrens Mit#chupi
Ezreal · ADC
3 / 8 / 5
19% KP
15,615
11.7% share
11,541g
186 CS · 6.7/m
Low Cortisol#supp
Camille · Support
9 / 10 / 18
64.3% KP
19,127
14.3% share
11,163g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
