Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 87 days ago
5 / 8 / 20
K / D / A
73.5%
Kill participation
829.7
Damage / min
14,713g
464.1 gold / min
47
15 placed · 4 cleared
273
8.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySon Kane Barbosa#spurs
Vayne · Top
3 / 10 / 9
35.3% KP
18,761
13.1% share
11,628g
206 CS · 6.5/m
STEPZ#asd
Jarvan IV · Jungle
5 / 8 / 20
73.5% KP
26,303
18.3% share
14,713g
273 CS · 8.6/m
Grevthar#BRA1
Ryze · Mid
6 / 4 / 15
61.8% KP
29,653
20.7% share
13,717g
280 CS · 8.8/m
kksh#show
Jhin · ADC
13 / 3 / 12
73.5% KP
37,778
26.3% share
19,162g
276 CS · 8.7/m
dias de chuva#222
Senna · Support
7 / 7 / 23
88.2% KP
30,937
21.6% share
13,951g
61 CS · 1.9/m
Red side
DefeatSuperCleber#Super
Jayce · Top
13 / 5 / 7
62.5% KP
40,271
29.4% share
17,006g
257 CS · 8.1/m
LOUD Sinatra#omw
Qiyana · Jungle
8 / 11 / 6
43.8% KP
28,486
20.8% share
16,528g
250 CS · 7.9/m
Guaxi#legal
Vladimir · Mid
6 / 5 / 6
37.5% KP
37,804
27.6% share
13,636g
213 CS · 6.7/m
cook cat#321
Gragas · ADC
4 / 8 / 6
31.3% KP
20,845
15.2% share
11,394g
172 CS · 5.4/m
Still Standing#不屈11
Bard · Support
1 / 5 / 12
40.6% KP
9,492
6.9% share
9,908g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
