Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 83 days ago
16 / 6 / 10
K / D / A
59.1%
Kill participation
1,528.1
Damage / min
15,739g
515.2 gold / min
52
24 placed · 4 cleared
203
6.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMiyahara#013
Dr. Mundo · Top
12 / 7 / 7
51.4% KP
42,058
24.5% share
16,889g
253 CS · 8.3/m
Aegis#ijji
Skarner · Jungle
6 / 8 / 18
64.9% KP
22,393
13% share
12,468g
194 CS · 6.4/m
Ado#Void
Viktor · Mid
8 / 7 / 11
51.4% KP
36,552
21.3% share
14,918g
240 CS · 7.9/m
Tevez Jobin#0208
Jayce · ADC
9 / 10 / 12
56.8% KP
42,501
24.7% share
14,631g
212 CS · 6.9/m
ewaske#BR11
Zoe · Support
2 / 12 / 24
70.3% KP
28,302
16.5% share
10,026g
24 CS · 0.8/m
Red side
DefeatAYELGODLIKEMODE#PIT
Swain · Top
10 / 4 / 15
56.8% KP
45,108
27% share
13,150g
230 CS · 7.5/m
STEPZ#asd
Lee Sin · Jungle
16 / 6 / 10
59.1% KP
46,683
28% share
15,739g
203 CS · 6.6/m
Rato do asfalto#BR1
Yasuo · Mid
9 / 9 / 11
45.5% KP
33,237
19.9% share
13,812g
219 CS · 7.2/m
Yahallo#2610
Sylas · ADC
7 / 8 / 9
36.4% KP
31,250
18.7% share
12,370g
199 CS · 6.5/m
Burrito#SERIO
Blitzcrank · Support
2 / 11 / 19
47.7% KP
10,511
6.3% share
8,271g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
