Match history
Qiyana champion portrait

Qiyana

Victory

Ranked Solo/Duo · 83 days ago

15:18Live Riot data

10 / 1 / 3

K / D / A

40.6%

Kill participation

759.2

Damage / min

9,742g

636.7 gold / min

18

5 placed · 1 cleared

136

8.9 CS / min

Objective control

Blue side

1

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

0

Dragons

0

Baron

4

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Lee Sin+2,356 gold / +17 CS

Difference from the opponent Riot assigned to your role.

15. minute · Lee Sin+2,937 gold / +41 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +2937 gold and +41 CS versus Lee Sin.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 11:56.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

5 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,4364,8717,3079,7420:003:497:3911:2915:18
Qiyana: 9,742

Events and purchases

Kill · Pyke → Syndra
Kill · Jhin → Pyke
Kill · Locke → Jhin
Kill · Qiyana → Darius
Kill · Qiyana → Locke
Kill · Corki → Darius
Kill · Locke → Bard
Kill · Corki → Darius
Kill · Lee Sin → Syndra
Kill · Jhin → Pyke
Kill · Corki → Darius
Kill · Jhin → Pyke
Kill · Jhin → Viktor
Kill · Darius → Corki
Kill · Locke → Syndra
Kill · Locke → Bard
Kill · Jhin → Locke
Kill · Jhin → Viktor
Kill · Qiyana → Darius
Objective · Qiyana · Void Grub
Objective · Qiyana · Void Grub
Objective · Qiyana · Void Grub
Objective · Lee Sin · Mountain Dragon
Kill · Qiyana → Pyke
Kill · Qiyana → Viktor
Kill · Jhin → Lee Sin
Kill · Corki → Darius
Kill · Darius → Corki
Kill · Qiyana → Locke
Kill · Qiyana → Darius
Building destroyed · Corki · Outer turret
Kill · Qiyana → Pyke
Kill · Locke → Jhin
Kill · Corki → Darius
Kill · Lee Sin → Bard
Kill · Qiyana → Pyke
Building destroyed · Corki · Inner turret
Kill · Lee Sin → Qiyana
Kill · Syndra → Viktor
Kill · Lee Sin → Syndra
Kill · Corki → Lee Sin
Kill · Corki → Pyke
Kill · Locke → Bard
Kill · Corki → Viktor
Kill · Corki → Locke
Building destroyed · Corki · Outer turret
Kill · Syndra → Pyke
Building destroyed · Jhin · Outer turret
Kill · Jhin → Viktor
Kill · Qiyana → Lee Sin

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
14 / 32 / 1528,421g · 30,832 damage
PlayerKDA · KPDamageGold · CSItems
Darius champion portrait

nuits d ete#give1

Darius · Top

3 / 9 / 0

21.4% KP

5,689

18.5% share

5,062g

77 CS · 5/m

Lee Sin champion portrait

kicked#xand

Lee Sin · Jungle

4 / 3 / 1

35.7% KP

4,090

13.3% share

6,805g

95 CS · 6.2/m

Locke champion portrait

Tevez Jobin#0208

Locke · Mid

6 / 5 / 5

78.6% KP

9,257

30% share

7,078g

113 CS · 7.4/m

Viktor champion portrait

IsDEAD#br1

Viktor · ADC

0 / 6 / 4

28.6% KP

8,541

27.7% share

4,966g

109 CS · 7.1/m

Pyke champion portrait

konseki#knsk

Pyke · Support

1 / 9 / 5

42.9% KP

3,255

10.6% share

4,510g

13 CS · 0.8/m

Red side

Victory
32 / 14 / 2938,363g · 55,901 damage
PlayerKDA · KPDamageGold · CSItems
Corki champion portrait

MONTAGEM XONADA#Funk

Corki · Top

12 / 2 / 2

43.8% KP

20,935

37.5% share

10,367g

141 CS · 9.2/m

Qiyana champion portrait

STEPZ#asd

Qiyana · Jungle

10 / 1 / 3

40.6% KP

11,615

20.8% share

9,742g

136 CS · 8.9/m

Syndra champion portrait

cristal#relly

Syndra · Mid

2 / 4 / 1

9.4% KP

8,281

14.8% share

5,805g

128 CS · 8.4/m

Jhin champion portrait

kuropi#jhin

Jhin · ADC

8 / 3 / 9

53.1% KP

9,972

17.8% share

7,411g

78 CS · 5.1/m

Bard champion portrait

ivaD#levis

Bard · Support

0 / 4 / 14

43.8% KP

5,098

9.1% share

5,038g

17 CS · 1.1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — STEPZ#asd | MacroDiff