Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 83 days ago
8 / 8 / 13
K / D / A
87.5%
Kill participation
1,284.6
Damage / min
13,818g
484.8 gold / min
40
11 placed · 2 cleared
198
6.9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLEV Devost#BR2
Varus · Top
12 / 5 / 9
50% KP
36,666
24.7% share
16,624g
263 CS · 9.2/m
TTVNehemmiahlol#Stoic
Sylas · Jungle
10 / 4 / 15
59.5% KP
27,726
18.7% share
13,978g
204 CS · 7.2/m
Rato do asfalto#BR1
Yasuo · Mid
5 / 9 / 13
42.9% KP
24,223
16.3% share
10,578g
160 CS · 5.6/m
peyz#br9
Ezreal · ADC
14 / 2 / 9
54.8% KP
50,648
34.2% share
16,702g
245 CS · 8.6/m
LEV Shiku#DBESS
Rell · Support
1 / 4 / 32
78.6% KP
8,899
6% share
9,769g
24 CS · 0.8/m
Red side
DefeatTOPKING#1009
Olaf · Top
5 / 10 / 6
45.8% KP
20,783
19.9% share
10,815g
192 CS · 6.7/m
STEPZ#asd
Jarvan IV · Jungle
8 / 8 / 13
87.5% KP
36,612
35.1% share
13,818g
198 CS · 6.9/m
mctulio12#faux
Anivia · Mid
4 / 6 / 4
33.3% KP
16,617
15.9% share
9,136g
196 CS · 6.9/m
JUV SMALL#IVK
Viktor · ADC
6 / 12 / 12
75% KP
22,086
21.2% share
11,649g
155 CS · 5.4/m
yogamersdobem#YYYYY
Alistar · Support
1 / 6 / 19
83.3% KP
8,211
7.9% share
7,774g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
