Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 81 days ago
3 / 12 / 5
K / D / A
36.4%
Kill participation
571.6
Damage / min
11,078g
485.2 gold / min
22
9 placed · 4 cleared
175
7.7 CS / min
Objective control
0
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#1009
Rumble · Top
10 / 4 / 2
27.9% KP
24,091
23.3% share
12,860g
226 CS · 9.9/m
Vinite#6240
Ivern · Jungle
3 / 2 / 16
44.2% KP
9,510
9.2% share
10,548g
162 CS · 7.1/m
saori#seya7
Talon · Mid
10 / 10 / 5
34.9% KP
21,010
20.3% share
10,639g
152 CS · 6.7/m
sant#0803
Kai'Sa · ADC
19 / 3 / 5
55.8% KP
33,891
32.8% share
17,410g
214 CS · 9.4/m
inori#lrsz
Sona · Support
1 / 3 / 24
58.1% KP
14,908
14.4% share
8,706g
19 CS · 0.8/m
Red side
DefeatVeradux#Shen
Shen · Top
3 / 7 / 5
36.4% KP
10,061
15.2% share
8,398g
143 CS · 6.3/m
Vinicete#vini7
Kha'Zix · Jungle
8 / 8 / 5
59.1% KP
15,780
23.8% share
11,445g
150 CS · 6.6/m
pauaulinho#1810
Ahri · Mid
4 / 7 / 6
45.5% KP
19,270
29% share
10,791g
216 CS · 9.5/m
STEPZ#asd
Lucian · ADC
3 / 12 / 5
36.4% KP
13,052
19.7% share
11,078g
175 CS · 7.7/m
A Dangerous Lyfe#ADL1
Poppy · Support
4 / 9 / 4
36.4% KP
8,216
12.4% share
7,713g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
