Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 81 days ago
10 / 8 / 8
K / D / A
75%
Kill participation
999.6
Damage / min
11,952g
487.2 gold / min
39
12 placed · 3 cleared
153
6.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOVATSUG 忍耐#HERO
Wukong · Top
3 / 14 / 2
20.8% KP
15,681
18% share
7,690g
128 CS · 5.2/m
STEPZ#asd
Jarvan IV · Jungle
10 / 8 / 8
75% KP
24,524
28.1% share
11,952g
153 CS · 6.2/m
Iet me solo#them
Kassadin · Mid
7 / 12 / 2
37.5% KP
19,376
22.2% share
12,081g
167 CS · 6.8/m
Lazy#Manu
Swain · ADC
4 / 6 / 10
58.3% KP
18,258
20.9% share
10,042g
177 CS · 7.2/m
Trespontinhoss#br1
Alistar · Support
0 / 8 / 15
62.5% KP
9,503
10.9% share
7,036g
27 CS · 1.1/m
Red side
VictoryBurrito#SERIO
Garen · Top
18 / 3 / 6
50% KP
43,178
32.1% share
15,720g
194 CS · 7.9/m
czzzzzzzz#ego
Kayn · Jungle
5 / 5 / 15
41.7% KP
19,456
14.5% share
12,360g
210 CS · 8.6/m
potato the cat#envy
Sylas · Mid
17 / 4 / 8
52.1% KP
35,742
26.6% share
13,694g
189 CS · 7.7/m
Delphin#adc
Viktor · ADC
6 / 7 / 8
29.2% KP
23,719
17.6% share
11,615g
190 CS · 7.7/m
AYELGODLIKEMODE#PIT
Poppy · Support
2 / 5 / 19
43.8% KP
12,448
9.3% share
8,918g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
