Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 81 days ago
27 / 5 / 7
K / D / A
58.6%
Kill participation
1,855.1
Damage / min
29,045g
704.7 gold / min
71
7 placed · 11 cleared
396
9.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryp0kp0k1#Riven
Riven · Top
6 / 12 / 11
29.3% KP
31,884
14.8% share
16,647g
279 CS · 6.8/m
STEPZ#asd
Qiyana · Jungle
27 / 5 / 7
58.6% KP
76,460
35.6% share
29,045g
396 CS · 9.6/m
potato the cat#envy
Sylas · Mid
16 / 9 / 12
48.3% KP
59,806
27.8% share
19,576g
279 CS · 6.8/m
subliminar#0002
Sivir · ADC
7 / 13 / 23
51.7% KP
30,594
14.2% share
18,511g
285 CS · 6.9/m
Itoshi LANEKING#sae
Nautilus · Support
2 / 8 / 38
69% KP
16,057
7.5% share
13,278g
29 CS · 0.7/m
Red side
DefeatEST Bwipo#1810
Pantheon · Top
21 / 10 / 10
66% KP
62,685
28.5% share
20,479g
225 CS · 5.5/m
fellas#box
Shaco · Jungle
4 / 13 / 14
38.3% KP
27,323
12.4% share
14,494g
205 CS · 5/m
AYELGODLIKEMODE#PIT
Tryndamere · Mid
12 / 11 / 9
44.7% KP
53,869
24.5% share
19,033g
327 CS · 7.9/m
Delphin#adc
Viktor · ADC
8 / 9 / 11
40.4% KP
51,588
23.5% share
21,537g
359 CS · 8.7/m
别放弃#copy
Sona · Support
2 / 16 / 23
53.2% KP
24,410
11.1% share
12,452g
51 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
