Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 80 days ago
14 / 7 / 10
K / D / A
57.1%
Kill participation
1,326.8
Damage / min
17,097g
531.8 gold / min
37
7 placed · 6 cleared
243
7.6 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatПодвиг#kid
Jayce · Top
8 / 9 / 8
38.1% KP
37,860
26.3% share
15,274g
266 CS · 8.3/m
STEPZ#asd
Sylas · Jungle
14 / 7 / 10
57.1% KP
42,657
29.6% share
17,097g
243 CS · 7.6/m
sirifacendobara#br1
LeBlanc · Mid
7 / 12 / 11
42.9% KP
25,334
17.6% share
12,527g
189 CS · 5.9/m
Kami#BR1
Twisted Fate · ADC
6 / 10 / 12
42.9% KP
22,445
15.6% share
15,681g
201 CS · 6.3/m
LEV Shiku#DBESS
Galio · Support
7 / 7 / 18
59.5% KP
15,621
10.9% share
10,974g
40 CS · 1.2/m
Red side
Victorysavitar#1807
Locke · Top
7 / 11 / 13
44.4% KP
22,154
15.2% share
13,463g
187 CS · 5.8/m
TTVNehemmiahlol#Stoic
Nasus · Jungle
6 / 8 / 11
37.8% KP
24,536
16.8% share
12,820g
177 CS · 5.5/m
cristal#relly
Ahri · Mid
24 / 4 / 10
75.6% KP
54,132
37.1% share
20,604g
262 CS · 8.1/m
Brance#Branc
Ziggs · ADC
6 / 11 / 15
46.7% KP
36,007
24.7% share
16,309g
262 CS · 8.1/m
GEENA#66666
Janna · Support
2 / 8 / 25
60% KP
9,204
6.3% share
10,793g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
