Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 77 days ago
7 / 7 / 13
K / D / A
62.5%
Kill participation
933.9
Damage / min
14,289g
514.6 gold / min
49
12 placed · 7 cleared
262
9.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI i k e I#BR1
Shen · Top
10 / 4 / 11
70% KP
22,074
27.4% share
13,600g
207 CS · 7.5/m
Leba#nvm
Nidalee · Jungle
9 / 6 / 8
56.7% KP
20,463
25.4% share
11,741g
174 CS · 6.3/m
SWAINBUILDSBOSTA#FEZES
Garen · Mid
6 / 7 / 4
33.3% KP
11,875
14.7% share
10,760g
197 CS · 7.1/m
peyz#br9
Akali · ADC
4 / 7 / 8
40% KP
12,287
15.2% share
11,032g
202 CS · 7.3/m
konseki#knsk
Camille · Support
1 / 8 / 15
53.3% KP
13,922
17.3% share
7,907g
24 CS · 0.9/m
Red side
Victorychidori#aura
Riven · Top
8 / 6 / 6
43.8% KP
21,333
17.5% share
12,742g
207 CS · 7.5/m
STEPZ#asd
Jarvan IV · Jungle
7 / 7 / 13
62.5% KP
25,932
21.2% share
14,289g
262 CS · 9.4/m
clickoeasy#astro
Malzahar · Mid
8 / 2 / 14
68.8% KP
29,008
23.8% share
14,498g
270 CS · 9.7/m
S7 Astra#slade
Karthus · ADC
9 / 9 / 11
62.5% KP
39,277
32.2% share
13,307g
206 CS · 7.4/m
El Hyper support#BR67
Thresh · Support
0 / 6 / 22
68.8% KP
6,501
5.3% share
8,027g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
