Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 76 days ago
10 / 11 / 9
K / D / A
51.4%
Kill participation
804.8
Damage / min
16,178g
518.8 gold / min
57
27 placed · 5 cleared
211
6.8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyy whatever#K2Est
Yasuo · Top
9 / 8 / 7
29.6% KP
15,857
11.2% share
15,153g
272 CS · 8.7/m
W一W一W一W一W一W一W一W一#W一W一W
Master Yi · Jungle
18 / 6 / 7
46.3% KP
30,291
21.3% share
17,623g
230 CS · 7.4/m
modly#BR1
Ahri · Mid
9 / 3 / 22
57.4% KP
37,563
26.5% share
16,021g
261 CS · 8.4/m
AYELGODLIKEMODE#PIT
Xerath · ADC
10 / 9 / 21
57.4% KP
42,810
30.2% share
16,227g
220 CS · 7.1/m
이민규 peach#2000
Pyke · Support
8 / 11 / 22
55.6% KP
15,414
10.9% share
12,882g
24 CS · 0.8/m
Red side
Defeatlove story#qer
Lux · Top
12 / 6 / 6
48.6% KP
23,353
23.3% share
17,497g
222 CS · 7.1/m
STEPZ#asd
Lee Sin · Jungle
10 / 11 / 9
51.4% KP
25,096
25% share
16,178g
211 CS · 6.8/m
Oldust#BR07
Syndra · Mid
9 / 11 / 5
37.8% KP
22,395
22.3% share
13,873g
234 CS · 7.5/m
kuro#xxxz
Vayne · ADC
6 / 15 / 6
32.4% KP
25,112
25.1% share
13,444g
193 CS · 6.2/m
Rei Taric#King
Taric · Support
0 / 11 / 13
35.1% KP
4,261
4.3% share
8,808g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
