Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 76 days ago
4 / 8 / 0
K / D / A
23.5%
Kill participation
502.4
Damage / min
8,622g
355.5 gold / min
27
15 placed · 0 cleared
145
6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKraad#Kraad
Cassiopeia · Top
3 / 6 / 9
26.7% KP
12,819
11.1% share
9,557g
179 CS · 7.4/m
gurincriveI#br1
Lee Sin · Jungle
7 / 0 / 19
57.8% KP
22,711
19.7% share
13,034g
195 CS · 8/m
Morttheus#BR1
Syndra · Mid
16 / 5 / 12
62.2% KP
33,264
28.8% share
12,958g
189 CS · 7.8/m
AYELGODLIKEMODE#PIT
Akali · ADC
16 / 3 / 8
53.3% KP
36,100
31.3% share
14,904g
189 CS · 7.8/m
uzent#fifi
Shen · Support
3 / 3 / 30
73.3% KP
10,448
9.1% share
10,215g
36 CS · 1.5/m
Red side
DefeatPISTOL PACCIN#77777
Ezreal · Top
6 / 6 / 4
58.8% KP
27,783
36.3% share
10,195g
160 CS · 6.6/m
STEPZ#asd
Naafiri · Jungle
4 / 8 / 0
23.5% KP
12,182
15.9% share
8,622g
145 CS · 6/m
ONE TRUE KING#shin
Irelia · Mid
2 / 15 / 2
23.5% KP
10,269
13.4% share
8,704g
185 CS · 7.6/m
FLA Olkaida#br1
Aurelion Sol · ADC
0 / 5 / 2
11.8% KP
11,534
15.1% share
7,417g
168 CS · 6.9/m
이민규 peach#2000
Sylas · Support
5 / 12 / 7
70.6% KP
14,812
19.3% share
9,051g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
