Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 75 days ago
18 / 2 / 15
K / D / A
86.8%
Kill participation
1,288.9
Damage / min
19,251g
689.2 gold / min
52
10 placed · 7 cleared
261
9.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGP FAKE SKILL#TSU
Gangplank · Top
6 / 6 / 13
73.1% KP
27,483
25.9% share
12,020g
183 CS · 6.6/m
tetis#tts
Aatrox · Jungle
7 / 7 / 9
61.5% KP
17,532
16.6% share
11,019g
165 CS · 5.9/m
Fuuu#99999
Syndra · Mid
3 / 9 / 8
42.3% KP
22,347
21.1% share
10,256g
204 CS · 7.3/m
carros tunados#bucet
Ezreal · ADC
8 / 9 / 6
53.8% KP
29,339
27.7% share
12,862g
226 CS · 8.1/m
Lion#0018
Karma · Support
2 / 7 / 15
65.4% KP
9,220
8.7% share
7,560g
20 CS · 0.7/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
4 / 8 / 3
18.4% KP
15,980
15.1% share
12,688g
240 CS · 8.6/m
STEPZ#asd
Jarvan IV · Jungle
18 / 2 / 15
86.8% KP
36,002
34% share
19,251g
261 CS · 9.3/m
Ado#Void
Ryze · Mid
11 / 3 / 11
57.9% KP
25,676
24.2% share
14,811g
235 CS · 8.4/m
SWAINBUILDSBOSTA#FEZES
Swain · ADC
4 / 3 / 12
42.1% KP
18,349
17.3% share
12,873g
210 CS · 7.5/m
in the pool#oxla
Pyke · Support
1 / 10 / 12
34.2% KP
9,900
9.3% share
8,533g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
