Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 71 days ago
4 / 9 / 6
K / D / A
55.6%
Kill participation
910
Damage / min
12,412g
417.2 gold / min
37
13 placed · 4 cleared
187
6.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFuuu#99999
Camille · Top
13 / 5 / 7
40.8% KP
32,836
23.8% share
13,498g
197 CS · 6.6/m
You Can#okibo
Lee Sin · Jungle
18 / 3 / 15
67.3% KP
28,442
20.6% share
17,621g
242 CS · 8.1/m
Ado#Void
Ryze · Mid
9 / 4 / 9
36.7% KP
37,908
27.5% share
15,525g
283 CS · 9.5/m
Valey#Lux
Lux · ADC
5 / 3 / 18
46.9% KP
19,031
13.8% share
14,100g
245 CS · 8.2/m
qzwq#sleep
Bard · Support
4 / 3 / 31
71.4% KP
19,783
14.3% share
11,139g
37 CS · 1.2/m
Red side
Defeatsandman#areia
Vayne · Top
5 / 8 / 6
61.1% KP
29,207
26.5% share
15,485g
268 CS · 9/m
STEPZ#asd
Naafiri · Jungle
4 / 9 / 6
55.6% KP
27,073
24.6% share
12,412g
187 CS · 6.3/m
OPRESSOR#Bliss
Tryndamere · Mid
4 / 7 / 2
33.3% KP
15,374
14% share
12,183g
253 CS · 8.5/m
Kojima#ゲツヨウビ
Viktor · ADC
0 / 12 / 5
27.8% KP
17,284
15.7% share
10,677g
227 CS · 7.6/m
ivaD#levis
Shaco · Support
5 / 13 / 6
61.1% KP
21,078
19.2% share
10,566g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
