Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 69 days ago
7 / 8 / 18
K / D / A
73.5%
Kill participation
793.6
Damage / min
14,346g
428 gold / min
51
31 placed · 4 cleared
232
6.9 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDKL#topFA
Rumble · Top
4 / 7 / 13
50% KP
26,689
22.5% share
13,273g
226 CS · 6.7/m
STEPZ#asd
Lee Sin · Jungle
7 / 8 / 18
73.5% KP
26,598
22.4% share
14,346g
232 CS · 6.9/m
BUFF SINGED JG#PanN
Singed · Mid
11 / 4 / 13
70.6% KP
32,918
27.7% share
14,993g
253 CS · 7.5/m
Kamiko#éele
Ashe · ADC
10 / 10 / 7
50% KP
25,090
21.1% share
16,519g
273 CS · 8.1/m
ruim porem ruiva#smoon
Lulu · Support
2 / 7 / 23
73.5% KP
7,367
6.2% share
10,062g
35 CS · 1/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
17 / 3 / 8
69.4% KP
46,070
32.2% share
18,570g
245 CS · 7.3/m
Junichi#DEC
Taliyah · Jungle
11 / 9 / 10
58.3% KP
32,229
22.5% share
17,731g
238 CS · 7.1/m
Dzote#777
Yasuo · Mid
1 / 8 / 10
30.6% KP
19,636
13.7% share
12,101g
252 CS · 7.5/m
Ademola Lookman#AAA
Kai'Sa · ADC
4 / 9 / 14
50% KP
29,172
20.4% share
16,244g
287 CS · 8.6/m
TTV RAFINH413#TTV
Morgana · Support
3 / 5 / 16
52.8% KP
16,165
11.3% share
10,628g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
