Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 68 days ago
17 / 8 / 10
K / D / A
55.1%
Kill participation
1,294.4
Damage / min
16,436g
571.4 gold / min
33
8 placed · 2 cleared
220
7.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV RagZark#RAG
Singed · Top
7 / 9 / 17
46.2% KP
26,418
17.9% share
12,813g
189 CS · 6.6/m
Leba#nvm
Quinn · Jungle
19 / 10 / 3
42.3% KP
27,199
18.5% share
19,731g
199 CS · 6.9/m
jimmy boy#7729
Talon · Mid
6 / 12 / 4
19.2% KP
22,629
15.4% share
11,220g
186 CS · 6.5/m
pinkpurple99999#br1
Karthus · ADC
17 / 13 / 16
63.5% KP
57,111
38.8% share
18,684g
234 CS · 8.1/m
Sabotage#nbdy
Rell · Support
3 / 6 / 30
63.5% KP
13,970
9.5% share
10,604g
22 CS · 0.8/m
Red side
DefeatSb360#br1
Yone · Top
5 / 11 / 8
26.5% KP
18,071
13.8% share
11,637g
206 CS · 7.2/m
STEPZ#asd
Naafiri · Jungle
17 / 8 / 10
55.1% KP
37,235
28.3% share
16,436g
220 CS · 7.6/m
guma#BAILA
Sylas · Mid
5 / 11 / 14
38.8% KP
24,017
18.3% share
10,413g
140 CS · 4.9/m
Getulio#manu
Xerath · ADC
9 / 11 / 9
36.7% KP
25,649
19.5% share
14,268g
188 CS · 6.5/m
Benvi#LOL
Vi · Support
13 / 11 / 11
49% KP
26,435
20.1% share
13,396g
54 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
