Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 67 days ago
12 / 4 / 6
K / D / A
58.1%
Kill participation
1,059
Damage / min
14,938g
494.1 gold / min
51
26 placed · 4 cleared
222
7.3 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzynts#0207
Ambessa · Top
12 / 6 / 7
40.4% KP
33,336
21.3% share
14,180g
220 CS · 7.3/m
Vinite#6240
Skarner · Jungle
9 / 2 / 21
63.8% KP
26,567
17% share
14,145g
230 CS · 7.6/m
Nârutin#Tsona
Aurelion Sol · Mid
2 / 13 / 14
34% KP
19,802
12.7% share
8,981g
122 CS · 4/m
ariziinho#Hwei
Hwei · ADC
12 / 4 / 19
66% KP
43,939
28.1% share
15,382g
219 CS · 7.2/m
ONE TRUE KING#shin
Rengar · Support
12 / 7 / 21
70.2% KP
32,781
21% share
12,146g
64 CS · 2.1/m
Red side
DefeatVeradux#Shen
Shen · Top
3 / 11 / 7
32.3% KP
17,296
13.3% share
8,525g
137 CS · 4.5/m
STEPZ#asd
Lee Sin · Jungle
12 / 4 / 6
58.1% KP
32,018
24.6% share
14,938g
222 CS · 7.3/m
Fuuu#99999
Cassiopeia · Mid
10 / 5 / 8
58.1% KP
31,760
24.4% share
14,391g
271 CS · 9/m
Quinn#zinha
Karthus · ADC
5 / 15 / 7
38.7% KP
37,815
29.1% share
11,415g
203 CS · 6.7/m
doutor tadalinha#rvn
Nautilus · Support
1 / 12 / 17
58.1% KP
11,245
8.6% share
7,929g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
