Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 62 days ago
8 / 4 / 16
K / D / A
61.5%
Kill participation
786.9
Damage / min
13,007g
529.1 gold / min
35
20 placed · 4 cleared
182
7.4 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMONTAGEM XONADA#Funk
Graves · Top
5 / 8 / 6
28.2% KP
23,210
23.1% share
11,068g
227 CS · 9.2/m
STEPZ#asd
Lee Sin · Jungle
8 / 4 / 16
61.5% KP
19,344
19.3% share
13,007g
182 CS · 7.4/m
Espargues#br1
Xerath · Mid
10 / 1 / 8
46.2% KP
27,197
27.1% share
13,174g
218 CS · 8.9/m
Velaryth#348
Yunara · ADC
10 / 3 / 6
41% KP
17,899
17.8% share
14,481g
199 CS · 8.1/m
dial tone#marto
Poppy · Support
6 / 7 / 14
51.3% KP
12,770
12.7% share
9,655g
23 CS · 0.9/m
Red side
DefeatDudu Duelista#dudu
Riven · Top
7 / 8 / 4
47.8% KP
14,759
23.1% share
10,366g
169 CS · 6.9/m
SKILL ISSUE#29K
Wukong · Jungle
2 / 7 / 6
34.8% KP
11,088
17.4% share
9,003g
169 CS · 6.9/m
GOOD GAME GG XD#0404
Azir · Mid
4 / 7 / 2
26.1% KP
13,785
21.6% share
9,779g
198 CS · 8.1/m
karakuri circus#samir
Samira · ADC
4 / 10 / 6
43.5% KP
14,311
22.4% share
9,428g
147 CS · 6/m
zynts#0207
Pyke · Support
6 / 8 / 5
47.8% KP
9,911
15.5% share
8,623g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
