Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 61 days ago
11 / 9 / 13
K / D / A
53.3%
Kill participation
1,054.2
Damage / min
15,626g
471.8 gold / min
38
11 placed · 3 cleared
234
7.1 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Nasus · Top
3 / 5 / 13
45.7% KP
34,699
22.8% share
12,994g
220 CS · 6.6/m
Kevin D Bruyne#Drake
Shyvana · Jungle
9 / 8 / 10
54.3% KP
33,399
21.9% share
16,038g
275 CS · 8.3/m
A2E Romulobatata#7115
Zed · Mid
12 / 6 / 1
37.1% KP
26,852
17.6% share
15,151g
220 CS · 6.6/m
IDESERVEIT#bipi
Ziggs · ADC
4 / 11 / 11
42.9% KP
33,785
22.2% share
13,663g
244 CS · 7.4/m
A2E Capiroã#UFF
Jarvan IV · Support
7 / 15 / 17
68.6% KP
23,556
15.5% share
11,626g
48 CS · 1.4/m
Red side
VictoryLEV Devost#BR2
Renekton · Top
1 / 6 / 12
28.9% KP
30,076
20.2% share
12,425g
244 CS · 7.4/m
STEPZ#asd
Naafiri · Jungle
11 / 9 / 13
53.3% KP
34,912
23.5% share
15,626g
234 CS · 7.1/m
Shukrute#lily
Kayle · Mid
11 / 3 / 7
40% KP
29,930
20.1% share
16,666g
332 CS · 10/m
temulch#巽風震雷刀
Twitch · ADC
14 / 9 / 13
60% KP
30,623
20.6% share
15,941g
187 CS · 5.6/m
uuyir#riyuu
Senna · Support
8 / 8 / 28
80% KP
22,999
15.5% share
13,678g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
