Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 60 days ago
13 / 7 / 15
K / D / A
65.1%
Kill participation
1,031.7
Damage / min
16,321g
532.8 gold / min
46
11 placed · 8 cleared
189
6.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEGACY MONO VLAD#TWTV
Veigar · Top
9 / 8 / 12
50% KP
24,712
17.3% share
12,173g
179 CS · 5.8/m
do it for her#cisne
Kindred · Jungle
10 / 10 / 11
50% KP
32,280
22.6% share
14,531g
203 CS · 6.6/m
token#wrld
Viktor · Mid
8 / 9 / 18
61.9% KP
33,843
23.7% share
13,911g
213 CS · 7/m
PNG Caca#paiN
Tristana · ADC
13 / 8 / 11
57.1% KP
35,312
24.7% share
18,831g
241 CS · 7.9/m
momomomomomomomo#omom
Nautilus · Support
2 / 9 / 27
69% KP
16,643
11.7% share
9,420g
20 CS · 0.7/m
Red side
VictoryPapi#CUCKO
Karthus · Top
16 / 12 / 9
58.1% KP
54,489
40.3% share
16,559g
207 CS · 6.8/m
STEPZ#asd
Jarvan IV · Jungle
13 / 7 / 15
65.1% KP
31,604
23.3% share
16,321g
189 CS · 6.2/m
fellas#box
Nasus · Mid
5 / 6 / 13
41.9% KP
19,795
14.6% share
13,507g
186 CS · 6.1/m
hey jude#2306
Riven · ADC
5 / 8 / 8
30.2% KP
16,283
12% share
14,645g
214 CS · 7/m
zay#feefa
Bard · Support
4 / 9 / 25
67.4% KP
13,201
9.8% share
10,992g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
