Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 58 days ago
4 / 4 / 10
K / D / A
58.3%
Kill participation
670.5
Damage / min
10,020g
397.6 gold / min
47
14 placed · 5 cleared
165
6.5 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPink Matter#1009
Olaf · Top
16 / 4 / 2
54.5% KP
35,877
33.3% share
16,676g
243 CS · 9.6/m
czzzzzzzz#ego
Kayn · Jungle
9 / 4 / 5
42.4% KP
26,291
24.4% share
14,547g
238 CS · 9.4/m
Barou Shoei#BR2
Twisted Fate · Mid
2 / 6 / 10
36.4% KP
16,836
15.6% share
10,643g
166 CS · 6.6/m
LOUD Sinatra#myway
Ezreal · ADC
4 / 5 / 5
27.3% KP
23,780
22.1% share
11,386g
187 CS · 7.4/m
murilao2#0002
Taric · Support
2 / 5 / 16
54.5% KP
4,906
4.6% share
8,734g
29 CS · 1.2/m
Red side
DefeatMONTAGEM XONADA#Funk
Camille · Top
6 / 9 / 3
37.5% KP
18,333
19.7% share
9,014g
135 CS · 5.4/m
STEPZ#asd
Jarvan IV · Jungle
4 / 4 / 10
58.3% KP
16,896
18.2% share
10,020g
165 CS · 6.5/m
waste#z z
Qiyana · Mid
7 / 7 / 1
33.3% KP
17,988
19.4% share
10,513g
172 CS · 6.8/m
dias de chuva#222
Viktor · ADC
6 / 7 / 6
50% KP
20,934
22.6% share
11,252g
200 CS · 7.9/m
sakayanagi#1 1
Brand · Support
1 / 6 / 11
50% KP
18,677
20.1% share
7,265g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
