Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 54 days ago
11 / 5 / 11
K / D / A
68.8%
Kill participation
1,087.3
Damage / min
16,778g
501.1 gold / min
55
30 placed · 7 cleared
235
7 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzynts#0207
Aatrox · Top
7 / 6 / 4
35.5% KP
26,990
20% share
13,899g
247 CS · 7.4/m
Vinite#6240
Skarner · Jungle
8 / 5 / 14
71% KP
37,000
27.4% share
14,077g
221 CS · 6.6/m
TWTV RagZark#RAG
Singed · Mid
8 / 6 / 7
48.4% KP
29,708
22% share
14,133g
283 CS · 8.5/m
quietqueue#abcde
Vladimir · ADC
8 / 8 / 8
51.6% KP
31,320
23.2% share
14,321g
249 CS · 7.4/m
Eternal o suino#Suino
Alistar · Support
0 / 7 / 20
64.5% KP
10,143
7.5% share
8,804g
35 CS · 1/m
Red side
VictoryGoblyn Pinto#arlon
Rengar · Top
8 / 10 / 10
56.3% KP
35,360
17.9% share
14,670g
216 CS · 6.5/m
STEPZ#asd
Lee Sin · Jungle
11 / 5 / 11
68.8% KP
36,408
18.4% share
16,778g
235 CS · 7/m
wolfinho123#br1
Viktor · Mid
4 / 1 / 9
40.6% KP
47,312
23.9% share
13,788g
279 CS · 8.3/m
cici#yuumi
Zyra · ADC
5 / 7 / 17
68.8% KP
64,432
32.6% share
15,038g
262 CS · 7.8/m
A K W N A I T E#A K W
Jax · Support
4 / 8 / 9
40.6% KP
14,336
7.2% share
10,579g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
