Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 53 days ago
8 / 5 / 10
K / D / A
64.3%
Kill participation
630.3
Damage / min
13,943g
467.6 gold / min
44
11 placed · 6 cleared
234
7.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNumber One#블리치
Lee Sin · Top
7 / 7 / 7
50% KP
30,439
30.2% share
13,334g
256 CS · 8.6/m
STEPZ#asd
Jarvan IV · Jungle
8 / 5 / 10
64.3% KP
18,792
18.6% share
13,943g
234 CS · 7.8/m
Vinite#6240
Neeko · Mid
7 / 11 / 8
53.6% KP
24,263
24.1% share
12,463g
173 CS · 5.8/m
peyz#br9
Jhin · ADC
5 / 5 / 3
28.6% KP
16,564
16.4% share
12,843g
232 CS · 7.8/m
ySkyTech#br1
Bard · Support
1 / 7 / 11
42.9% KP
10,770
10.7% share
8,454g
47 CS · 1.6/m
Red side
VictoryPink Matter#1009
Jax · Top
8 / 9 / 5
37.1% KP
25,424
21.7% share
14,116g
240 CS · 8/m
Ayrton S#asdf
Vi · Jungle
6 / 3 / 10
45.7% KP
21,596
18.4% share
14,582g
229 CS · 7.7/m
kingslayer#saint
Cassiopeia · Mid
6 / 6 / 9
42.9% KP
14,084
12% share
12,038g
188 CS · 6.3/m
cici#yuumi
Vel'Koz · ADC
8 / 5 / 14
62.9% KP
38,026
32.4% share
14,246g
201 CS · 6.7/m
konseki#knsk
Pyke · Support
7 / 5 / 16
65.7% KP
18,231
15.5% share
11,912g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
