Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Normal Draft · 51 days ago
15 / 12 / 12
K / D / A
71.1%
Kill participation
1,696
Damage / min
18,998g
534.2 gold / min
28
14 placed · 3 cleared
287
8.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAssuraCX#br1
Trundle · Top
10 / 8 / 8
34% KP
36,277
23.5% share
15,016g
227 CS · 6.4/m
Ladrão de gato#br1
LeBlanc · Jungle
19 / 7 / 12
58.5% KP
43,205
28% share
16,100g
160 CS · 4.5/m
Gothamn#UVNIE
Anivia · Mid
11 / 2 / 21
60.4% KP
40,462
26.2% share
16,014g
255 CS · 7.2/m
Marvin marciano#nob69
Jinx · ADC
6 / 15 / 12
34% KP
21,627
14% share
15,253g
217 CS · 6.1/m
Chipi2Daba2#boom4
Lulu · Support
7 / 7 / 34
77.4% KP
12,812
8.3% share
12,969g
22 CS · 0.6/m
Red side
DefeatShinhellbot#AFK
Alistar · Top
2 / 9 / 8
26.3% KP
15,682
10.8% share
11,058g
212 CS · 6/m
LarpLarpSahur67#6767
Viego · Jungle
8 / 8 / 5
34.2% KP
27,222
18.7% share
13,838g
220 CS · 6.2/m
MarceloTHK#br1
Locke · Mid
8 / 11 / 3
28.9% KP
29,715
20.5% share
13,949g
225 CS · 6.3/m
STEPZ#asd
Cassiopeia · ADC
15 / 12 / 12
71.1% KP
60,320
41.5% share
18,998g
287 CS · 8.1/m
pastelita#eloy
Pyke · Support
5 / 13 / 13
47.4% KP
12,363
8.5% share
10,900g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
