Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 47 days ago
10 / 7 / 7
K / D / A
51.5%
Kill participation
795
Damage / min
13,711g
465 gold / min
59
9 placed · 12 cleared
204
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytemulch#巽風震雷刀
Lulu · Top
7 / 5 / 15
68.8% KP
20,401
13.8% share
12,294g
169 CS · 5.7/m
Zeekin#AURA
Lee Sin · Jungle
7 / 10 / 7
43.8% KP
22,388
15.1% share
12,982g
176 CS · 6/m
choco#TDC
Vladimir · Mid
15 / 2 / 10
78.1% KP
68,396
46.2% share
18,190g
300 CS · 10.2/m
Yahallo#2610
Lucian · ADC
3 / 9 / 5
25% KP
30,666
20.7% share
12,263g
235 CS · 8/m
deantabbercolde#dpr
Milio · Support
0 / 7 / 22
68.8% KP
6,196
4.2% share
8,596g
22 CS · 0.7/m
Red side
DefeatHoben#lolo
Aatrox · Top
4 / 7 / 6
30.3% KP
19,741
13.9% share
10,869g
203 CS · 6.9/m
STEPZ#asd
Wukong · Jungle
10 / 7 / 7
51.5% KP
23,439
16.5% share
13,711g
204 CS · 6.9/m
PERFECTSUPERSTAR#123
Ryze · Mid
7 / 7 / 6
39.4% KP
37,981
26.7% share
13,918g
275 CS · 9.3/m
sandman#areia
Ezreal · ADC
8 / 5 / 10
54.5% KP
48,088
33.8% share
14,715g
201 CS · 6.8/m
Jett#3701
Pyke · Support
4 / 6 / 13
51.5% KP
12,838
9% share
10,196g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
