Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 45 days ago
7 / 2 / 18
K / D / A
65.8%
Kill participation
1,104.1
Damage / min
14,920g
483.6 gold / min
42
15 placed · 3 cleared
235
7.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatErling Haaland#Makes
Nasus · Top
7 / 9 / 2
42.9% KP
30,868
30.7% share
13,786g
227 CS · 7.4/m
Hanany#Gui
Hecarim · Jungle
5 / 9 / 4
42.9% KP
19,259
19.2% share
13,397g
245 CS · 7.9/m
Charmander#divas
Kog'Maw · Mid
2 / 8 / 3
23.8% KP
22,006
21.9% share
11,135g
273 CS · 8.8/m
HotPie#0802
Tristana · ADC
7 / 2 / 2
42.9% KP
23,444
23.3% share
14,385g
287 CS · 9.3/m
Sae Itoshi いとし#tbest
Thresh · Support
0 / 10 / 8
38.1% KP
4,894
4.9% share
7,592g
26 CS · 0.8/m
Red side
VictoryPain ZOEN#123
Mordekaiser · Top
4 / 8 / 8
31.6% KP
25,686
20% share
11,770g
225 CS · 7.3/m
STEPZ#asd
Naafiri · Jungle
7 / 2 / 18
65.8% KP
34,061
26.6% share
14,920g
235 CS · 7.6/m
love story#qer
Lux · Mid
19 / 1 / 4
60.5% KP
36,660
28.6% share
18,021g
322 CS · 10.4/m
sant#0803
Kai'Sa · ADC
7 / 6 / 7
36.8% KP
26,389
20.6% share
16,776g
311 CS · 10.1/m
team luck#123
Zilean · Support
1 / 4 / 20
55.3% KP
5,415
4.2% share
8,976g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
