Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 42 days ago
8 / 9 / 3
K / D / A
57.9%
Kill participation
899.1
Damage / min
10,559g
405.9 gold / min
30
10 placed · 2 cleared
145
5.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryN I H I L メ#CDRP
Jayce · Top
4 / 6 / 8
44.4% KP
23,868
25.1% share
10,684g
234 CS · 9/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
5 / 2 / 13
66.7% KP
12,380
13% share
12,844g
246 CS · 9.5/m
Nefasto#Rank1
Teemo · Mid
4 / 5 / 11
55.6% KP
13,522
14.2% share
10,098g
173 CS · 6.6/m
konseki#knsk
Ezreal · ADC
12 / 1 / 10
81.5% KP
38,592
40.7% share
16,413g
241 CS · 9.3/m
fer1#sup
Alistar · Support
2 / 5 / 16
66.7% KP
6,568
6.9% share
7,994g
30 CS · 1.2/m
Red side
DefeatGeladeiraTsunami#Ultra
Gangplank · Top
4 / 3 / 6
52.6% KP
19,415
24.7% share
10,579g
201 CS · 7.7/m
STEPZ#asd
Naafiri · Jungle
8 / 9 / 3
57.9% KP
23,391
29.7% share
10,559g
145 CS · 5.6/m
guga fighter#001
Akali · Mid
5 / 5 / 1
31.6% KP
17,046
21.7% share
10,863g
249 CS · 9.6/m
doente mental#happy
Malzahar · ADC
1 / 3 / 4
26.3% KP
13,685
17.4% share
8,568g
187 CS · 7.2/m
LIVE THEPUTZMAN#KIRON
Urgot · Support
1 / 7 / 2
15.8% KP
5,196
6.6% share
6,615g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
