Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 42 days ago
12 / 2 / 6
K / D / A
50%
Kill participation
971.9
Damage / min
15,498g
649.4 gold / min
38
7 placed · 7 cleared
212
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNumber One#블리치
Olaf · Top
1 / 11 / 1
15.4% KP
11,668
18.3% share
8,346g
184 CS · 7.7/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
2 / 3 / 2
30.8% KP
8,824
13.8% share
8,888g
180 CS · 7.5/m
pedrin mage#miami
Akali · Mid
4 / 7 / 1
38.5% KP
14,641
22.9% share
9,194g
189 CS · 7.9/m
Duduhh#愛憎の影
Yunara · ADC
5 / 9 / 3
61.5% KP
21,502
33.7% share
12,251g
197 CS · 8.3/m
GUXIX GANKK#123
Lulu · Support
1 / 7 / 7
61.5% KP
7,186
11.3% share
6,917g
25 CS · 1/m
Red side
Victoryswin#omago
Sett · Top
9 / 2 / 6
41.7% KP
25,586
28.5% share
12,441g
209 CS · 8.8/m
STEPZ#asd
Qiyana · Jungle
12 / 2 / 6
50% KP
23,195
25.8% share
15,498g
212 CS · 8.9/m
dean blunt#iniv
Viktor · Mid
4 / 4 / 6
27.8% KP
13,472
15% share
10,867g
208 CS · 8.7/m
BD 1#BRSP
Veigar · ADC
11 / 3 / 8
52.8% KP
22,330
24.9% share
14,000g
165 CS · 6.9/m
in the pool#oxla
Rakan · Support
0 / 2 / 18
50% KP
5,230
5.8% share
7,251g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
