Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 37 days ago
13 / 8 / 19
K / D / A
74.4%
Kill participation
1,360.4
Damage / min
16,903g
576.9 gold / min
43
12 placed · 7 cleared
225
7.7 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS NEXT TOPKING#crown
Rumble · Top
6 / 5 / 12
41.9% KP
24,694
18% share
12,122g
204 CS · 7/m
STEPZ#asd
Jarvan IV · Jungle
13 / 8 / 19
74.4% KP
39,859
29.1% share
16,903g
225 CS · 7.7/m
LOUD Sinatra#myway
Kassadin · Mid
14 / 4 / 6
46.5% KP
32,358
23.6% share
13,829g
214 CS · 7.3/m
Doug 10#0001
Yunara · ADC
9 / 10 / 16
58.1% KP
30,022
21.9% share
15,609g
241 CS · 8.2/m
Nakhar#Sup
Sona · Support
1 / 9 / 27
65.1% KP
9,968
7.3% share
9,113g
24 CS · 0.8/m
Red side
DefeatNumber One#블리치
K'Sante · Top
3 / 7 / 7
27.8% KP
19,259
16.3% share
11,670g
240 CS · 8.2/m
EST Bwipo#1810
Sylas · Jungle
9 / 9 / 9
50% KP
26,868
22.7% share
12,923g
188 CS · 6.4/m
thug ward#001
Lee Sin · Mid
9 / 8 / 4
36.1% KP
33,058
27.9% share
13,839g
247 CS · 8.4/m
Ademola Lookman#AAA
Caitlyn · ADC
9 / 8 / 10
52.8% KP
29,595
25% share
15,672g
254 CS · 8.7/m
moje more#aww
Janna · Support
6 / 11 / 17
63.9% KP
9,583
8.1% share
9,860g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
