Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zyra
Victory
Ranked Solo/Duo · 36 days ago
4 / 7 / 16
K / D / A
60.6%
Kill participation
964.6
Damage / min
13,686g
451.2 gold / min
40
6 placed · 7 cleared
230
7.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShaQuinn#shaqs
Swain · Top
12 / 5 / 8
60.6% KP
29,172
21.7% share
14,395g
215 CS · 7.1/m
STEPZ#asd
Zyra · Jungle
4 / 7 / 16
60.6% KP
29,260
21.7% share
13,686g
230 CS · 7.6/m
guga fighter#001
Ryze · Mid
4 / 9 / 9
39.4% KP
28,074
20.9% share
11,649g
242 CS · 8/m
Kojima#ゲツヨウビ
Sivir · ADC
11 / 7 / 16
81.8% KP
40,664
30.2% share
19,553g
270 CS · 8.9/m
Rei Taric#King
Taric · Support
2 / 6 / 22
72.7% KP
7,452
5.5% share
9,844g
42 CS · 1.4/m
Red side
DefeatPink Matter#1009
Olaf · Top
7 / 9 / 1
23.5% KP
19,675
16.4% share
12,661g
224 CS · 7.4/m
ONE TRUE KING#shin
Rengar · Jungle
9 / 5 / 10
55.9% KP
23,996
20% share
13,637g
215 CS · 7.1/m
Testacc#sauce
Locke · Mid
14 / 6 / 6
58.8% KP
32,321
26.9% share
14,323g
224 CS · 7.4/m
LOUD Rabelo#LYM
Ezreal · ADC
2 / 6 / 12
41.2% KP
36,415
30.3% share
13,034g
251 CS · 8.3/m
in the pool#oxla
Alistar · Support
2 / 7 / 18
58.8% KP
7,784
6.5% share
8,534g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
