Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 36 days ago
13 / 11 / 8
K / D / A
46.7%
Kill participation
1,020.4
Damage / min
22,910g
619.2 gold / min
50
15 placed · 9 cleared
382
10.3 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmessi#55325
Jayce · Top
17 / 11 / 13
53.6% KP
44,379
26.9% share
18,111g
227 CS · 6.1/m
Dante#DEN
Hecarim · Jungle
21 / 6 / 9
53.6% KP
35,888
21.7% share
20,820g
302 CS · 8.2/m
You Can#okibo
Viktor · Mid
6 / 12 / 12
32.1% KP
39,175
23.7% share
14,517g
291 CS · 7.9/m
sant#0803
Ashe · ADC
10 / 11 / 18
50% KP
36,797
22.3% share
17,042g
247 CS · 6.7/m
yogamersdobem#YYYYY
Soraka · Support
2 / 5 / 38
71.4% KP
8,981
5.4% share
12,045g
31 CS · 0.8/m
Red side
VictorySTEPZ#asd
Kalista · Top
13 / 11 / 8
46.7% KP
37,755
19.3% share
22,910g
382 CS · 10.3/m
Kevin D Bruyne#Drake
Jarvan IV · Jungle
1 / 10 / 24
55.6% KP
20,378
10.4% share
14,196g
231 CS · 6.2/m
xxx#Брайн
Xerath · Mid
16 / 4 / 8
53.3% KP
55,986
28.6% share
18,680g
269 CS · 7.3/m
nоte#000
Karthus · ADC
15 / 19 / 13
62.2% KP
72,150
36.9% share
20,010g
256 CS · 6.9/m
Jessie#witch
Nami · Support
0 / 12 / 20
44.4% KP
9,261
4.7% share
10,817g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
