Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 28 days ago
9 / 7 / 25
K / D / A
70.8%
Kill participation
920.6
Damage / min
16,211g
511.4 gold / min
74
15 placed · 14 cleared
229
7.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMolho Neles#Valor
Quinn · Top
7 / 9 / 8
35.7% KP
26,505
18.4% share
11,828g
157 CS · 5/m
VENONINHO DISNEY#LAND
Rammus · Jungle
5 / 4 / 14
45.2% KP
13,147
9.2% share
13,976g
215 CS · 6.8/m
ˉ ˉ ˉ ˉ ˉ#7501
Locke · Mid
10 / 10 / 7
40.5% KP
30,203
21% share
15,684g
250 CS · 7.9/m
too sharp 4u#r10
Ezreal · ADC
15 / 12 / 13
66.7% KP
51,783
36% share
17,386g
225 CS · 7.1/m
nicklink#12345
Jax · Support
5 / 13 / 16
50% KP
22,038
15.3% share
11,013g
68 CS · 2.1/m
Red side
VictoryEST Bwipo#1810
Singed · Top
10 / 6 / 6
33.3% KP
26,841
17.4% share
15,738g
278 CS · 8.8/m
STEPZ#asd
Jarvan IV · Jungle
9 / 7 / 25
70.8% KP
29,182
19% share
16,211g
229 CS · 7.2/m
Elucidator#zz1
Vladimir · Mid
16 / 8 / 12
58.3% KP
46,572
30.3% share
16,819g
242 CS · 7.6/m
i came back#22222
Sivir · ADC
10 / 14 / 18
58.3% KP
35,358
23% share
16,688g
212 CS · 6.7/m
Brance#Branc
Rell · Support
3 / 7 / 34
77.1% KP
15,876
10.3% share
11,410g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
