Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 28 days ago
3 / 5 / 11
K / D / A
77.8%
Kill participation
742.4
Damage / min
10,045g
448.8 gold / min
35
12 placed · 6 cleared
173
7.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatinterrogation#BR1
Tahm Kench · Top
5 / 7 / 2
38.9% KP
13,311
22.7% share
7,901g
125 CS · 5.6/m
STEPZ#asd
Jarvan IV · Jungle
3 / 5 / 11
77.8% KP
16,617
28.3% share
10,045g
173 CS · 7.7/m
Yamorim#YM7
Locke · Mid
5 / 6 / 0
27.8% KP
8,473
14.4% share
8,313g
144 CS · 6.4/m
kiting machine#001
Kai'Sa · ADC
4 / 4 / 3
38.9% KP
10,474
17.9% share
9,882g
190 CS · 8.5/m
PedrinKwiid#2506
Taliyah · Support
1 / 6 / 9
55.6% KP
9,775
16.7% share
6,642g
40 CS · 1.8/m
Red side
Victoryzynts#0207
Varus · Top
9 / 5 / 9
64.3% KP
29,743
33.6% share
11,978g
192 CS · 8.6/m
Junichi#DEC
Sejuani · Jungle
8 / 5 / 12
71.4% KP
14,765
16.7% share
11,042g
161 CS · 7.2/m
Valeyzitu#mage
Hwei · Mid
5 / 2 / 12
60.7% KP
26,180
29.5% share
9,712g
163 CS · 7.3/m
Renato Gaúcho#555
Tristana · ADC
5 / 3 / 5
35.7% KP
12,591
14.2% share
11,529g
203 CS · 9.1/m
nicolle#1989
Janna · Support
1 / 3 / 19
71.4% KP
5,364
6.1% share
7,105g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
