Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 27 days ago
13 / 3 / 12
K / D / A
65.8%
Kill participation
1,019.1
Damage / min
14,686g
646.5 gold / min
34
18 placed · 2 cleared
202
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatD Gracie#BJJ
Varus · Top
4 / 11 / 5
47.4% KP
13,950
23.1% share
8,230g
136 CS · 6/m
FURIA Tatu#10y
Naafiri · Jungle
5 / 5 / 5
52.6% KP
10,734
17.8% share
10,237g
160 CS · 7/m
hunters dream#chill
Vladimir · Mid
1 / 6 / 2
15.8% KP
14,428
23.9% share
7,478g
194 CS · 8.5/m
lllllllllllllll#XDXD
Kai'Sa · ADC
9 / 5 / 3
63.2% KP
14,924
24.7% share
13,972g
184 CS · 8.1/m
Daniel Criminoso#br1
Nautilus · Support
0 / 11 / 10
52.6% KP
6,377
10.6% share
5,818g
25 CS · 1.1/m
Red side
Victorymegabrain força#total
Yone · Top
9 / 7 / 8
44.7% KP
20,095
19% share
10,805g
147 CS · 6.5/m
STEPZ#asd
Lee Sin · Jungle
13 / 3 / 12
65.8% KP
23,151
21.9% share
14,686g
202 CS · 8.9/m
zenzenzen#s w
Azir · Mid
5 / 3 / 9
36.8% KP
26,860
25.4% share
10,398g
205 CS · 9/m
LOUD Rabelo#LYM
Yunara · ADC
11 / 4 / 8
50% KP
29,944
28.4% share
14,681g
209 CS · 9.2/m
G0mes#AURA
Lulu · Support
0 / 3 / 16
42.1% KP
5,550
5.3% share
6,825g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
