Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 23 days ago
3 / 5 / 11
K / D / A
66.7%
Kill participation
924.3
Damage / min
10,791g
396.7 gold / min
38
13 placed · 2 cleared
194
7.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Jayce · Top
9 / 8 / 7
76.2% KP
34,493
29.6% share
13,819g
237 CS · 8.7/m
STEPZ#asd
Naafiri · Jungle
3 / 5 / 11
66.7% KP
25,140
21.6% share
10,791g
194 CS · 7.1/m
Wookiye#lux
Ahri · Mid
1 / 15 / 1
9.5% KP
18,563
15.9% share
8,359g
180 CS · 6.6/m
Koshien#777
Caitlyn · ADC
8 / 12 / 3
52.4% KP
32,008
27.5% share
13,210g
171 CS · 6.3/m
wasurenai#444
Zilean · Support
0 / 5 / 15
71.4% KP
6,245
5.4% share
7,665g
37 CS · 1.4/m
Red side
Victoryfalse ranker#br1
Camille · Top
12 / 6 / 7
42.2% KP
27,250
24.2% share
12,693g
189 CS · 6.9/m
LOUD Sinatra#myway
Lee Sin · Jungle
5 / 4 / 20
55.6% KP
23,247
20.7% share
12,531g
200 CS · 7.4/m
GOOD GAME GG XD#0404
Ryze · Mid
19 / 2 / 12
68.9% KP
42,658
37.9% share
17,064g
268 CS · 9.9/m
nicklink#12345
Jax · ADC
7 / 3 / 8
33.3% KP
14,770
13.1% share
11,273g
167 CS · 6.1/m
Laura Palmer#1000
Janna · Support
2 / 6 / 20
48.9% KP
4,506
4% share
8,074g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
