Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 23 days ago
11 / 7 / 15
K / D / A
61.9%
Kill participation
890.8
Damage / min
17,757g
498.6 gold / min
51
17 placed · 5 cleared
270
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIn Red#Noxus
Malphite · Top
3 / 6 / 5
23.5% KP
17,561
12.2% share
11,981g
232 CS · 6.5/m
LOUD Sinatra#myway
Qiyana · Jungle
17 / 7 / 10
79.4% KP
48,418
33.6% share
22,276g
283 CS · 7.9/m
crawl2r#gabi
Zed · Mid
8 / 9 / 10
52.9% KP
40,948
28.4% share
18,040g
268 CS · 7.5/m
scuro#blox
Ezreal · ADC
4 / 14 / 6
29.4% KP
28,686
19.9% share
15,193g
262 CS · 7.4/m
Kier#fofo
Janna · Support
2 / 7 / 15
50% KP
8,644
6% share
9,855g
32 CS · 0.9/m
Red side
VictorySTUBBORN AS HELL#wind
Yasuo · Top
7 / 5 / 5
28.6% KP
25,488
19.1% share
17,924g
336 CS · 9.4/m
STEPZ#asd
Jarvan IV · Jungle
11 / 7 / 15
61.9% KP
31,727
23.8% share
17,757g
270 CS · 7.6/m
cristal#relly
Zoe · Mid
10 / 7 / 11
50% KP
29,226
21.9% share
15,663g
211 CS · 5.9/m
Brance#Branc
Jhin · ADC
11 / 7 / 16
64.3% KP
37,874
28.4% share
20,811g
328 CS · 9.2/m
Supernova#lia
Alistar · Support
3 / 8 / 19
52.4% KP
9,089
6.8% share
11,136g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
