Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 21 days ago
18 / 4 / 10
K / D / A
70%
Kill participation
1,512.6
Damage / min
21,072g
582.9 gold / min
61
26 placed · 7 cleared
314
8.7 CS / min
Objective control
5
Dragons
0
Baron
10
Towers
4
Inhibitors
1
Herald
0
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorymicaO#1996
Ambessa · Top
4 / 3 / 11
37.5% KP
32,263
16.5% share
14,438g
226 CS · 6.3/m
STEPZ#asd
Lee Sin · Jungle
18 / 4 / 10
70% KP
54,680
27.9% share
21,072g
314 CS · 8.7/m
Valey#Lux
Lux · Mid
8 / 2 / 10
45% KP
37,968
19.4% share
15,490g
293 CS · 8.1/m
cook cat#321
Varus · ADC
6 / 4 / 14
50% KP
39,571
20.2% share
17,573g
258 CS · 7.1/m
backstage#tue30
Xerath · Support
4 / 6 / 13
42.5% KP
31,225
16% share
10,881g
54 CS · 1.5/m
Red side
DefeatHynashi#BR1
Ornn · Top
1 / 5 / 7
42.1% KP
21,580
19.7% share
11,850g
243 CS · 6.7/m
nicklink#12345
Jax · Jungle
2 / 10 / 8
52.6% KP
16,562
15.1% share
12,868g
202 CS · 5.6/m
WOJTEK#1941
Ekko · Mid
10 / 10 / 2
63.2% KP
31,297
28.6% share
16,371g
198 CS · 5.5/m
Kojima#ゲツヨウビ
Lucian · ADC
5 / 9 / 4
47.4% KP
34,791
31.8% share
17,089g
335 CS · 9.3/m
ELKINHO YODISTA#FON
Milio · Support
1 / 6 / 12
68.4% KP
5,150
4.7% share
9,827g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
