Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 20 days ago
15 / 3 / 13
K / D / A
73.7%
Kill participation
1,283.8
Damage / min
15,970g
609.2 gold / min
43
12 placed · 4 cleared
219
8.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
6 / 4 / 5
64.7% KP
27,426
32.4% share
12,256g
211 CS · 8/m
SAROLUUUUUUUUUUU#NOOB
Kha'Zix · Jungle
4 / 7 / 7
64.7% KP
19,621
23.2% share
12,146g
179 CS · 6.8/m
potato the cat#envy
Yone · Mid
2 / 11 / 2
23.5% KP
13,411
15.9% share
10,550g
212 CS · 8.1/m
Cronaツ#Hot
Kog'Maw · ADC
3 / 8 / 3
35.3% KP
17,770
21% share
11,969g
213 CS · 8.1/m
Laura Palmer#1000
Yuumi · Support
2 / 8 / 10
70.6% KP
6,330
7.5% share
7,439g
14 CS · 0.5/m
Red side
Victorysosuke aizen#バンカイ
Syndra · Top
2 / 6 / 6
21.1% KP
12,820
13.4% share
9,622g
178 CS · 6.8/m
STEPZ#asd
Naafiri · Jungle
15 / 3 / 13
73.7% KP
33,656
35.1% share
15,970g
219 CS · 8.4/m
PERFECTSUPERSTAR#123
Jayce · Mid
10 / 2 / 9
50% KP
27,554
28.7% share
16,234g
271 CS · 10.3/m
theploze#6872
Aurelion Sol · ADC
8 / 1 / 7
39.5% KP
12,755
13.3% share
12,753g
224 CS · 8.5/m
Kraad#Kraad
Vel'Koz · Support
3 / 5 / 12
39.5% KP
9,202
9.6% share
8,522g
46 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
