Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 18 days ago
12 / 8 / 1
K / D / A
59.1%
Kill participation
1,340.2
Damage / min
13,234g
553.3 gold / min
25
11 placed · 3 cleared
207
8.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPinto Goblyn#547
Rengar · Top
4 / 6 / 5
27.3% KP
12,097
15.3% share
10,800g
173 CS · 7.2/m
nicklink#12345
Jax · Jungle
10 / 2 / 10
60.6% KP
22,853
28.9% share
12,305g
176 CS · 7.4/m
Joni Cabritinha#BR1
Ryze · Mid
5 / 5 / 7
36.4% KP
12,429
15.7% share
11,310g
187 CS · 7.8/m
HotPie#0802
Jinx · ADC
13 / 5 / 8
63.6% KP
24,556
31% share
15,369g
186 CS · 7.8/m
Tico#1911
Thresh · Support
1 / 5 / 24
75.8% KP
7,272
9.2% share
8,288g
22 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
2 / 6 / 9
50% KP
24,169
27.3% share
8,814g
171 CS · 7.1/m
Dizin#Dizin
Lee Sin · Jungle
4 / 5 / 8
54.5% KP
8,656
9.8% share
9,625g
169 CS · 7.1/m
STEPZ#asd
Yasuo · Mid
12 / 8 / 1
59.1% KP
32,053
36.2% share
13,234g
207 CS · 8.7/m
Valey#Lux
Hwei · ADC
4 / 6 / 7
50% KP
18,505
20.9% share
10,586g
188 CS · 7.9/m
GUXIX GANKK#123
Blitzcrank · Support
0 / 8 / 13
59.1% KP
5,180
5.8% share
6,540g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
