Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 17 days ago
17 / 5 / 10
K / D / A
64.3%
Kill participation
1,190.6
Damage / min
17,008g
586.8 gold / min
55
20 placed · 10 cleared
242
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL9 LITO SOUZA#MACHO
Camille · Top
1 / 9 / 9
30.3% KP
19,756
15.1% share
10,211g
206 CS · 7.1/m
Kevin D Bruyne#Drake
Qiyana · Jungle
13 / 8 / 12
75.8% KP
33,238
25.4% share
17,149g
207 CS · 7.1/m
7REX Hakari#愛憎の影
Syndra · Mid
3 / 10 / 11
42.4% KP
26,025
19.9% share
10,416g
179 CS · 6.2/m
HotPie#0802
Samira · ADC
14 / 8 / 9
69.7% KP
42,039
32.2% share
15,975g
233 CS · 8/m
Levi#zin
Rell · Support
2 / 7 / 22
72.7% KP
9,603
7.3% share
10,116g
29 CS · 1/m
Red side
VictoryArthur Lanches#13777
Ornn · Top
3 / 3 / 19
52.4% KP
27,633
21.2% share
11,592g
186 CS · 6.4/m
STEPZ#asd
Lee Sin · Jungle
17 / 5 / 10
64.3% KP
34,509
26.5% share
17,008g
242 CS · 8.3/m
haxixe abuser#anna
Brand · Mid
8 / 8 / 14
52.4% KP
29,519
22.7% share
10,940g
170 CS · 5.9/m
Meito#GHUL
Kai'Sa · ADC
11 / 8 / 9
47.6% KP
28,747
22.1% share
16,316g
199 CS · 6.9/m
Hexie#0000
Thresh · Support
3 / 9 / 25
66.7% KP
9,851
7.6% share
9,718g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
