Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 16 days ago
11 / 6 / 9
K / D / A
45.5%
Kill participation
1,380.1
Damage / min
17,655g
568 gold / min
62
12 placed · 11 cleared
244
7.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
Dr. Mundo · Top
6 / 6 / 8
41.2% KP
36,808
28.2% share
13,213g
224 CS · 7.2/m
arima kishoϋ#CCG
Graves · Jungle
3 / 10 / 6
26.5% KP
18,984
14.6% share
11,970g
228 CS · 7.3/m
Kevin D Bruyne#Drake
Kog'Maw · Mid
16 / 10 / 5
61.8% KP
41,217
31.6% share
15,724g
219 CS · 7/m
Valey#Lux
Hwei · ADC
8 / 8 / 10
52.9% KP
27,229
20.9% share
12,861g
218 CS · 7/m
backstage#tue30
Alistar · Support
1 / 11 / 13
41.2% KP
6,174
4.7% share
8,807g
37 CS · 1.2/m
Red side
Victorynicklink#12345
Warwick · Top
7 / 9 / 1
18.2% KP
48,395
25.6% share
12,698g
220 CS · 7.1/m
STEPZ#asd
Qiyana · Jungle
11 / 6 / 9
45.5% KP
42,899
22.7% share
17,655g
244 CS · 7.8/m
Cerquinha#quinn
Vladimir · Mid
8 / 0 / 9
38.6% KP
32,213
17% share
16,129g
271 CS · 8.7/m
spicy banana#222
Kalista · ADC
17 / 11 / 7
54.5% KP
51,066
27% share
18,918g
263 CS · 8.5/m
Kojima#ゲツヨウビ
Renata Glasc · Support
1 / 8 / 23
54.5% KP
14,535
7.7% share
10,497g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
