Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 16 days ago
22 / 7 / 10
K / D / A
65.3%
Kill participation
1,886.1
Damage / min
18,663g
633 gold / min
43
23 placed · 4 cleared
230
7.8 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTrader#1234
Sion · Top
2 / 9 / 13
38.5% KP
24,012
19.2% share
11,453g
185 CS · 6.3/m
Kevin D Bruyne#Drake
Sylas · Jungle
11 / 7 / 12
59% KP
30,663
24.5% share
14,109g
159 CS · 5.4/m
Brunox1001#br1
Zac · Mid
2 / 9 / 12
35.9% KP
15,674
12.5% share
11,701g
195 CS · 6.6/m
Quinn#zinha
Kalista · ADC
13 / 15 / 11
61.5% KP
36,106
28.9% share
17,866g
221 CS · 7.5/m
ELKINHO YODISTA#FON
Pyke · Support
11 / 9 / 16
69.2% KP
18,645
14.9% share
11,893g
27 CS · 0.9/m
Red side
VictoryySkyTech#br1
Malphite · Top
8 / 4 / 18
53.1% KP
35,892
17.2% share
11,515g
153 CS · 5.2/m
STEPZ#asd
Lee Sin · Jungle
22 / 7 / 10
65.3% KP
55,608
26.6% share
18,663g
230 CS · 7.8/m
Korantemaa#dioge
Cassiopeia · Mid
8 / 8 / 12
40.8% KP
48,276
23.1% share
12,292g
212 CS · 7.2/m
too sharp 4u#r10
Caitlyn · ADC
10 / 12 / 17
55.1% KP
53,182
25.5% share
15,351g
239 CS · 8.1/m
Maxterium#105
Renata Glasc · Support
1 / 8 / 31
65.3% KP
15,953
7.6% share
9,939g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
