Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 15 days ago
16 / 8 / 6
K / D / A
53.7%
Kill participation
1,011.5
Damage / min
16,465g
568.7 gold / min
44
18 placed · 3 cleared
238
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeta32#ISA
Camille · Top
3 / 7 / 0
8.8% KP
20,812
16.2% share
10,111g
209 CS · 7.2/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
7 / 5 / 12
55.9% KP
24,317
18.9% share
13,219g
218 CS · 7.5/m
Thanatos#mage
Ryze · Mid
1 / 11 / 8
26.5% KP
21,815
17% share
10,319g
250 CS · 8.6/m
too sharp 4u#r10
Ashe · ADC
18 / 10 / 11
85.3% KP
42,352
32.9% share
18,601g
259 CS · 8.9/m
Kojima#ゲツヨウビ
Seraphine · Support
5 / 8 / 28
97.1% KP
19,260
15% share
11,463g
33 CS · 1.1/m
Red side
VictoryOdysseus#Tróia
Gwen · Top
4 / 1 / 6
24.4% KP
26,434
20.3% share
14,811g
257 CS · 8.9/m
STEPZ#asd
Lee Sin · Jungle
16 / 8 / 6
53.7% KP
29,283
22.5% share
16,465g
238 CS · 8.2/m
Hiram#br1
Vladimir · Mid
6 / 5 / 10
39% KP
30,449
23.4% share
12,667g
230 CS · 7.9/m
wstuibwstuibwstu#jfhms
Jhin · ADC
11 / 8 / 13
58.5% KP
26,776
20.6% share
15,847g
174 CS · 6/m
Füzy#br1
Pantheon · Support
4 / 12 / 16
48.8% KP
17,121
13.2% share
10,389g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
