Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 15 days ago
10 / 7 / 6
K / D / A
88.9%
Kill participation
845.7
Damage / min
15,763g
571.1 gold / min
36
21 placed · 5 cleared
234
8.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSBK Guizin#17y
Varus · Top
2 / 10 / 9
61.1% KP
22,100
27.7% share
9,343g
184 CS · 6.7/m
STEPZ#asd
Lee Sin · Jungle
10 / 7 / 6
88.9% KP
23,341
29.3% share
15,763g
234 CS · 8.5/m
Hideous#1883夜
Yasuo · Mid
3 / 10 / 6
50% KP
12,087
15.2% share
10,850g
248 CS · 9/m
K0GUDO SERVER DE#ΜERDA
Aphelios · ADC
3 / 11 / 7
55.6% KP
14,954
18.8% share
12,292g
184 CS · 6.7/m
신을 죽이는 자#신을 죽
Lulu · Support
0 / 7 / 12
66.7% KP
7,174
9% share
6,868g
26 CS · 0.9/m
Red side
Victorywarpath#heca
Akali · Top
9 / 4 / 7
35.6% KP
19,123
18.4% share
11,552g
186 CS · 6.7/m
Kevin D Bruyne#Drake
Pantheon · Jungle
13 / 2 / 12
55.6% KP
24,907
24% share
14,909g
207 CS · 7.5/m
Saifer#KING
Renekton · Mid
9 / 4 / 13
48.9% KP
19,416
18.7% share
12,036g
156 CS · 5.7/m
PedrinKwiid#2506
Jinx · ADC
11 / 5 / 11
48.9% KP
31,158
30% share
16,086g
276 CS · 10/m
Lithium#仁仁仁
Janna · Support
3 / 3 / 24
60% KP
9,101
8.8% share
10,269g
44 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
